Unpopular opinion? Well, you’re not in the “100% Club” if you haven’t finished every Hitman-Game and every Featured Contract SA and Suit Only (where possible). No matter what the stats say.
Who says that?
Don’t know if anyone else says that. But in my book that’s the requirements for the 100% Club.
BTW: I’m not in this club. Probably never will be.
That really makes it less of an unpopular opinion and more of a disregarded opinion.
My unpopular opinion: Not everyone who loves Untitled Goose Game will love Hitman, but everyone who loves Hitman will love Untitled Goose Game (unless they have a justifiable fear of geese)
this isn’t the stating facts thread
Unpopular opinion: There should be a lot more escalations and featured contracts that CANNOT be completed with a Silent Assassin rating…
I was gonna post over in the Easy Allies thread but as I wrote more I thought it’d fit this thread more
Media Blackout is an accidental masterpiece
The idea of ‘contract you get a better score on if you don’t follow all the rules’ would be genuinely impressive if someone like KevinRudd or Urben came up with with it. But because Media Blackout is clearly just someone just going a bit trigger happy with complications they maybe didn’t understand, then we all hate it.
However it can technically be done SA. So SA purists can still complete it as they’d like (with a lot of waiting), but it demonstrates that completing something SA isn’t the most important thing. It uses the score system in a more nuanced way than it’s usually used, where the rule is simply ‘SA is king’.
So I semi agree with schaten’s point above. I want everything to still be completable by SA (some people feel the need to always SA) but I wish SA wasn’t always the defacto best way to do everything
I tell you what.
Completing the game ifself with SA rating is not the most important thing.
But if to ignore SA completely, you can complete the whole game with all contracts and stuff in a few hours. Then place it on a dusty shelf and forget of it.
The question is, was the game designed to complete it straight away with no rules and strategies.
I think developers and majority of players think drastically otherwise.
That’s why the game is so loved. Because completing it SA is not that simple and requires some thinking.
And when some contract stands out of these principles, this contract won’t become favorite, even if it will be played at all
I have a counterpoint to that. The game was designed to be “played”. It wasn’t designed to be played “only SA” nor was it designed to be played as quickly as possible and abandoned.
Every map has challenges and feats within it that force the player to do a wide variety of things to complete. From the challenges that are just the Hitman basics (accident kill, discover , etc.) to those that really take the player outside their normal play style. I hate using fiber wire to kill but I do it for every map because of that stupid piano man challenge. I’ve SA’d every map and SO’d every map and all of that to get the challenges for them. Some players seem to insist that if you don’t SA a map and do it suit only, you may as well quit the game and return it because you aren’t playing it right. It’s not an all or nothing to either extreme.
Some of those challenges are pretty difficult to do with an SA rating and that is OK to me. Not every single run of every single map and contract MUST be SA and I enjoy it when things do sort of go to hell from time to time. It doesn’t mean that the player failed the mission. I’m sure there are players who do think that though.
When I see players who gleefully post runs and highlight all of the things they did to make things harder on themselves (I turned off the HUD, disabled Saves, wore a blindfold, and dictated my play to my cat) I just keep scrolling. I have no interest in watching that kind of play. Yes, it’s technically impressive that you can play the game that way and enjoy it and we’re all proud of you, but it sounds like bragging. It sounds like someone saying “This is the only way to really play this game and if you aren’t, that’s just you messing around.” Frankly, I hope you had to keep restarting the level 100 times because some random NPC looked left when you thought they were going to look right and upset your run.
So yea, I say bring on featured contracts, more maps, and more challenges that cannot be played with an SA rating. I’ll love them. I’ll also enjoy watching the community fume over it because they can’t give up their perfect play styles.
-No relation to me, just a web capture from ak98’s reply-

Delicious bait.

Yeah I remember that, I think that was a joke at Ochoa’s expense. That being said there is a small ounce of truth in that post.
Probably not an unpopular opinion more just an opinion but:
Sniper assassin (the mobile game) was generic and pretty boring. If they’re making sequels to Square Enix Hitman spin-off games, give us Hitman GO 2 instead
It captures the puzzle element much better and can tell a mini-story in a more meaningful/interesting way (Lara Croft GO did this much better than Hitman GO tbf, but they could learn from that)
They can’t sell sniper reskins and what not in a GO style game ![]()
Sure they can! Never doubt the ability of studios to shove microtransactions into any game, regardless of genre 
You want to move 47 on that spot?
Sorry but your daily “free move” option has expired. If you want to continue please watch 3 ad videos that are over 1 minute long or consume 5 gems to reactivate your daily “free move” option. Low on gems? Buy now and get a discount!
This isn’t an opinion about Hitman per say, however 90% of the hitman mech on the IO store is rather poor and unexciting. As a collector of Hitman memorabilia I have little to no desire to buy 90% of the items available.
If you ignore the lore, you’re not 100%-ing the game.
The C47 Jungle missions should have been remastered and combined into one level like the Rotterdam ones and they probably would have been better than the dull Hong Kong missions in Contracts (excluding Seafood Massacre, which is great).
They also could have severely toned down the aspects from the first two missions or flat out removed them and instead just focused on Ochoa’s camp, which could have been designed in a much more condensed manner, making the mansion actually feel like a drug lord’s mansion instead of a wooden hut.
I mean just imagine a jungle night environment with rain. Amazing if done correctly. And it also could have been the only level in Contracts where 47 does not start in his suit (which feels really jarring on Bjarkhov Bomb).
Dunno man. I haven’t played Absolution Sniper Challenge or Hitman 2 Sniper Assassin (and I doubt I will
), and I think they handle this better, but to me, the mobile Sniper game captured a quite similar feel to the actual games and has a lot of in common with them - all the same with the distractions, accidents, body hidings, some manipulations of targets routes, basic “mission stories”, planning regarding all of the above, etc. It’s just way more limited than the actual game obviously.
Meanwhile, Hitman GO felt like a decent but generic mobile puzzle game, a time killer if you will that had nothing in common with Hitman… So… I guess this is an unpopular opinion 